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The Art Of Interactive Fiction

In this time of self-isolation, narrative games offer us the opportunity of exploring new worlds while interacting with fascinating characters. Technically, they’re not real people, it’s true, but it’s still better than talking to your alarm clock. If you feel like playing video games is a too passive quarantine activity, you can start building your … Continued

Game Review: Dear Esther

Dutch independent game designer and game journalist Sander van der Vegte, co-creator of FLX., reviews the most exciting, most original, most innovative (indie) games for Submarine Channel. For his first review, Sander tackled the critically acclaimed first-person game Dear Esther. In 2008, a modification of the popular first person shooter Half Life 2 was released … Continued

Game Art in Hilversum Museum

Museum Hilversum and guest curator Alan Boom, in collaboration with Submarine Channel, organized the first small scale museum in The Netherlands about Game Art. It’s Art in the Game April 14 – July 1, 2012 Museum Hilversum Kerkbrink 6, Hilversum, Netherlands (Bing map) One might sense a certain hesitance among Dutch museums, especially small ones, … Continued

DO IT! LOAD IT! – Video Games @ Stedelijk Museum

This special Do It! event revolves around the presentation of three video games developed by visual artists in collaboration with game designers: Sollmann (Part 1: The Harbour) by Marcel van Eeden and Jorrit de Vries FLX. by Han Hoogebrugge and Sander van der Vegte StyleClash – The Painting Machine Construction Kit by Jochem van der … Continued

Hotel 626: Freak Yourself Out

Be afraid! This is hands down the best immersive, online, fictional game thingy we have seen yet. Like, ever. It maxes out on the use of interactive gimmicks which – when you think about it – seem like obvious tools for non-linear drama. We’re talking web-cam (to make sure you are playing in the dark! … Continued

Mexico’s Drug War

The L.A Times recently launched their interactive investigation of the conflict between Mexico’s powerful drug gangs and the country’s ruthless government troops – a gruelling but incredible body of multi-media journalism that delves right inside this parallel violent world on North America’s doorstep. As well as remarkably raw still photography and video with optional captions, … Continued

Rocket Riot Scores!

We’re contributing our own bit to the discussion about video games‘ potential as an artistic medium with ‘A Split Second’ – a game project we’re developing with Stedelijk Museum Amsterdam. But more about that later. This is about Rocket Riot, a brand-new game by one of the game designers involved in our project; the self-taught … Continued

Info Effing Graphics

What seems like an innocent infographic game about the science of that meteorological marvel they call “hail”, turns out to be nothing but a game of violence and destruction – which is nonetheless kinda fun (not to mention informative). Pumping techno spurs you on, as you control wind gusts to accumulate ever-growing hailstones with which … Continued

RMB City Goes Real

We blogged about mad-as-a-hatter Chinese artist Cao Fei’s avatar cupid-playing a while back, prequeling the launch of her RMB City project in Second Life. The virtual city, a heady cocktail of urban landmarks of both East and West, officially opened in January 09, and an installation at Serpentine Gallery, London marks this momentous virtual ribbon-cutting. … Continued

The Path

Cult game developers Tale of Tales (honorably mentioned in our very special Friends section) just released their long-awaited horror game The Path. Known and loved for the immersive, atmospheric design that made the monochrome magnificence of The Graveyard an instant classic back in 08, their latest offering will further delight fans of the “Slow Game” … Continued